Biography // 001

Designing the intent behind the drive.

I am Prize T Mathew, an automotive UX and HMI designer and MDes candidate at the University of Cincinnati (DAAP, expected 2027). I work on how people read, trust, and respond to what a vehicle is doing.

Before graduate school I spent about 3.5 years on enterprise digital products at Infosys and Wongdoody — research, interaction design, and systems thinking at scale. I now apply that to in-vehicle systems, ADAS, and emerging mobility, where the question is usually how much to show, when, and in which sense.

Off the clock — I lift heavy, and quietly obsess over the next bottle for my fragrance collection.

Automotive Background

I trained in vehicle and transportation design before moving into automotive UX. That training still shapes how I think about form, proportion, and the cabin as one connected environment rather than a set of screens.

Prize outdoors
COORD: 39.10 / -84.51
Field Research
Boss Bottled Absolu fragrance
Materiality
Prize at the gym
Discipline
Prize giving a talk on automotive design
On Stage
Prize outdoors with goats in Texas
Finding balance.
Personal Archive // 05 Frames● LIVE

My Skills

Advanced hi-fidelity prototyping

Build interactive HMI prototypes that behave like the real thing, so an interaction can be tried rather than described.

Tools: ProtoPie, Figma, Unreal Engine, Rive, Blender.

Automotive Interface Design

Design in-car screens, interaction flows, and the visual system that holds them together.

Tool: Figma, XD, Kanzi

UX Research & Prototyping

Plan and run mixed-methods research — eye-tracking, in-context sessions, and hands-on prototype testing — and turn what people actually do into design decisions.

Tools: Tobii Eye Tracker, ProtoPie, Figma, Miro, Meta Quest.

Spatial & Immersive Prototyping

Prototype in 3D cabin environments to test spatial UI and future mobility concepts in context.

Tools: Unreal Engine, Blender.

Automotive Surface & Concept Modeling

Model vehicle forms and surfaces, connecting transportation design with digital experience.

Tools: Autodesk Alias (SubD), Blender.

Design Storytelling & Communication

Make the diagrams, visuals, and presentations that get a design idea across clearly.

Tools: Adobe Creative Suite, Adobe Express, Krea.