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Teaching & Mentorship

From Designer to Educator

Teaching immersive design, Blender, and spatial workflows at UC DAAP.

In Summer 2026, I stepped into teaching for the first time as a Graduate Assistant supporting Professor Matthew Furber's undergraduate Communication Design course at the University of Cincinnati's College of Design, Architecture, Art, and Planning.

Students explored immersive and spatial design through research, concept development, prototyping, visualization, and final presentations.

My role was to help make unfamiliar tools and technical workflows more approachable while supporting students as they developed their ideas.

Teaching a Blender session in front of students
Role
Graduate Assistant / Teaching Support
Course Area
Communication Design
Institution
University of Cincinnati · DAAP
Semester
Summer 2026
Focus
Immersive · Spatial · 3D Workflows
01What I taught

Making complex tools approachable.

One of the most rewarding parts of the experience was introducing students to 3D workflows and helping them move from unfamiliar software to working prototypes.

Blender
  • Beginner 3D workflows
  • Modeling support
  • Materials and textures
  • UV workflows
  • Baking and export
  • Troubleshooting
Immersive & Spatial Design
  • Spatial prototyping
  • VR-oriented workflows
  • Translating concepts into 3D environments
  • Evaluating ideas through visualization
Supporting Tools
  • Photoshop
  • Visualization workflows
  • Technical problem solving
Walking students through a Blender compositing setup
Explaining a Blender compositor setup to the class
The goal was not simply to teach software, but to help students use technology as a tool for communicating ideas.
02Learning resources I created

Supporting independent learning beyond the classroom.

To help students revisit technical workflows outside class, I created step-by-step PDF guides and short video tutorials covering Blender fundamentals, optimization, materials, and applied 3D interface workflows.

Blender viewport showing polygon reduction on a car model
Video Tutorial

Reducing Polygon Complexity

A short Blender walkthrough showing students how to reduce polygon count and prepare models more efficiently for interactive and spatial workflows.

PDF guide page on assigning base materials using nodes in Blender
PDF Guide

Materials & Node Workflows

A structured lesson introducing Blender's node-based material system, texture maps, and Node Wrangler workflows.

The goal was not simply to answer technical questions in class, but to create resources students could return to and learn from independently.
03Mentoring students

From classroom instruction to one-on-one support.

My role extended beyond formal demonstrations. I worked with students during class, individually, through virtual support, in dedicated support sessions, and while preparing projects for final presentations.

I helped students troubleshoot technical issues, think through design decisions, and translate concepts into prototypes and visual experiences.

Student project topics
Automotive experiencesImmersive environmentsSpatial conceptsDigital twinsInteractive experiences
One-on-one desk-side support with a student
Walking a student through a technical issue on their laptop
Students testing a VR prototype in class
04Teaching through problem solving

Helping students get unstuck.

Teaching design software often meant responding to unexpected problems rather than following a fixed lesson plan.

Modeling · UVs · Materials · Export · Visualization · VR workflows · Software troubleshooting

My role was often to diagnose the issue, explain why it was happening, and help the student understand how to solve similar problems independently.

Teaching made me better at breaking complex workflows into simple, understandable steps.
CommunicationFacilitationTechnical problem solvingEmpathyMentorshipDesign critique
05From idea to final presentation

Supporting the full design process.

01Research & Ideas
02Concept Development
033D / Spatial Prototyping
04Visualization
05Iteration & Troubleshooting
06Final Presentation
Student team presenting an immersive environment
Student work, supported by me
Student presenting final AR app screens
Student work, supported by me

Projects shown are student projects I supported — not work I personally designed.

06Reflection

Teaching changed how I communicate design.

I entered the summer expecting to help students learn new tools.

I came away realizing how much I enjoy teaching, mentoring, and helping people translate ideas into experiences.

Explaining Blender and spatial workflows to beginners forced me to think differently about my own process — to understand not only how something works, but how to communicate it clearly enough for someone else to use independently.

Communication · Mentorship · Facilitation · Critique · Problem Solving · Collaboration

Class group photo at the end of the semester

“Thank you Prize for all your hard work!”

Matthew Furber · Professor, UC DAAP

“It was a great semester, thank you Prize!”

Riley Finan · Communication Design Student